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Exercising with Baxter: Design and Evaluation of Assistive Social-Physical Human-Robot Interaction

2018

Miscellaneous

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The worldwide population of older adults is steadily increasing and will soon exceed the capacity of assisted living facilities. Accordingly, we aim to understand whether appropriately designed robots could help older adults stay active and engaged while living at home. We developed eight human-robot exercise games for the Baxter Research Robot with the guidance of experts in game design, therapy, and rehabilitation. After extensive iteration, these games were employed in a user study that tested their viability with 20 younger and 20 older adult users. All participants were willing to enter Baxter’s workspace and physically interact with the robot. User trust and confidence in Baxter increased significantly between pre- and post-experiment assessments, and one individual from the target user population supplied us with abundant positive feedback about her experience. The preliminary results presented in this paper indicate potential for the use of two-armed human-scale robots for social-physical exercise interaction.

Author(s): Naomi T. Fitter and Mayumi Mohan and Katherine J. Kuchenbecker and Michelle J. Johnson
Year: 2018
Month: March

Department(s): Haptic Intelligence
Research Project(s):
Bibtex Type: Miscellaneous (misc)
Paper Type: Workshop

Event Place: Chicago, USA
How Published: Workshop paper (6 pages) at the HRI Workshop on Personal Robots for Exercising and Coaching
State: Accepted

BibTex

@misc{Fitter18-HRIWS-Exercising,
  title = {Exercising with {B}axter: Design and Evaluation of Assistive Social-Physical Human-Robot Interaction},
  author = {Fitter, Naomi T. and Mohan, Mayumi and Kuchenbecker, Katherine J. and Johnson, Michelle J.},
  howpublished = {Workshop paper (6 pages) at the HRI Workshop on Personal Robots for Exercising and Coaching},
  month = mar,
  year = {2018},
  month_numeric = {3}
}